"Many
(of our) counselors have collected data on changes
in student behavior and school performance. The positive
results are impressive.
I give Christian Moore and the Why Try program my highest recommendation.
. ."
WhyTry
Inc. has introduced a new component to help implement
the WhyTry Program in classroom and group settings. The
WhyTry Game Plan Journal is a book of activities and personal
reflections for use by each youth going through the WhyTry
Program. It includes many new activities for each of the
WhyTry visual analogies, including art, music, and observation
activities.
The WhyTry Program started as a set of ten pictures teaching
social and emotional principles youth need to succeed in
school and life. Soon songs were added reinforce the principles.
Then physical activities were added, to address all of
the major learning styles: visual, auditory, and body-kinesthetic.
Many teachers saw the WhyTry Program as an opportunity
for creative new assignments. Teachers would assign students
to paint a picture of what their future would be like when
they tore off their negative labels. Or they would have
students write a poem about climbing out of the crab pot.
The WhyTry Game Plan Journal is a next step that gives
educators more tools to reach youth. For each visual analogy,
there are several new activities which can be used in the
classroom, or as homework assignments. The Journal is something
tangible the youth can keep and refer back to as they need
to review important principles.
“The
students like having something they can
hang on to and take with them. I love it, just
because it gives me something to structure
assignments
around,” . . . “It
allows the kids to have some time to
ponder and
process the lessons we cover in class.”
Kevin
Card
counselor
at Pleasant Grove High School, in Utah.
The
Journal includes a copy of the WhyTry
Music CD as well
as six different kinds of activities, each designed
to give
youth an
opportunity
to express
themselves and incorporate new skills they are learning.
Below is
a brief description of each type of activity.
Journal
Activity – The
activities have youth write responses to questions about
themselves and their lives.
They may be asked to make a list of their strengths, or
describe one situation they were in today where they felt
pressure.
Art
Project – Youth
visualize positive aspects of their lives
using drawing, design, photography, and collages.
Among the projects in the Journal are designing
front and back covers for their personal copy
of
the WhyTry Game
Plan Journal. Another ssignment has them create
a symbol or picture to remind them to jump back
up if they stumble.
Music
Activity – Youth listen to the WhyTry
music and identify lines that encourage them to
make positive
decisions in their lives. They are also encouraged
to find other songs that reinforce the same message,
or to create
their own music.
Observation
Activity – Youth watch and record the
behavior of other people, looking for insight and positive
examples of key social and emotional skills. One assignment
has them looking for examples of how people support each
other, or pull each other down.
Plugging-in
Activity – These activities ask
youth to connect with another person. For example,
they might
interview a parent or other adult with a question
about overcoming a challenge, or write a thank
you note to someone
who helped them.
Game
Plan Activity - Youth create strategies
(goals) for avoiding problems. The strategies they
create can become a foundation
for making good decisions.
The
WhyTry Game Plan Journal is now available. They cost
$10 each or $9.50 if ordered in quantities of 10 or more.
To order the Journal click here. If
you are interested in learning more about the WhyTry Game
Plan Journal and
using it
in your
classroom or group setting then contact us at info@whytry.org or
call us toll free at: 866-949-8791